Creativity Without Discipline
There’s a notion I’ve encountered in my time as both a gamer, a writer, and even as an actor that states that any rules or discipline or direction “stifle creativity.” The reasoning goes something like: “Maximum creativity is achieved when you are allowed to express any idea, no matter what. Anything that constrains that amounts to censorship.” And usually, the use of the word censorship, with all its Big Brother connotations ends the debate almost as quickly as calling the other person a Nazi results in an invocation of Godwin’s Law.
But censorship is an integral part of the creative process. For example, last night, I had a dream about being an FBI agent tracking a child sex trafficking ring. We had traced it to a warehouse, and we were undercover, but the cover was blown when I refused to have sex with an underage kidnapping victim. So the sting gets foiled, and we need to escape, so we pile into the cars and drive off. While trying to get away, we go off the road and the only path to take is through a marina. Rows and rows of boat trailers were in our path, so the guy driving the car drove right over the top of them, and by the magic of Dream Logic, this worked. Around that time, the cat woke me up.
Now, be honest: How many skipped to this paragraph the moment you read the words “Last night, I had a dream. . .?” And how many went back to read it when they noticed the word sex? (And how many just went back to read it because they missed the word sex the first time?)
Point is, dreams are uncensored, undisciplined creativity. Lots of writers (and non-writers) keep a dream journal for all those ideas, but as anyone who has ever experienced someone else telling you their dreams knows: 95% of the time they are boring, uninteresting crap that doesn’t make sense, is not a coherent narrative, and at best can hope to be mildly humorous. (Yet, most people would never share the genuinely funny ones because they’re embarrassing. ) Therefore, we’ve learned to tune it out as soon as someone starts talking about them.
Granted, it can be useful to journal dreams for idea fragments that can later be developed into full-fledged ideas and stories. For instance, the car chase I experienced could make for some pretty interesting cinema if it were ever attempted, and the “commit statutory rape or your cover is blown” creates a pretty fantastic dramatic intensifier for a real plot, but it isn’t a plot by itself.
Creating a film, a video game, a novel, or anything, really, requires artistic discipline. It requires working on it even on days when you don’t feel inspiration, and it requires self-censorship of some genuinely good ideas that just don’t work for this project. If you’re a dungeon master running a D&D game in a fantasy world, the crazy awesome idea you had for a spaceship encounter modeled after the movie Alien just doesn’t fit no matter how cool it is. I used to run into this a lot with DMs in our Neverwinter Nights server. They’d have a great idea, but refused to accept the flaws in using that idea unaltered in a setting that it was not appropriate for. It was probably the #1 conflict on staff: “Cool idea, but not appropriate,” vs “You’re stifling my creativity.”
Now, for NaNo I’m facing the same conundrum: lots of great ideas that just won’t fit into 50000 words. But they’re all near misses; I’d need to create a setting that is similar but not quite the same in order to use them since they couldn’t be used for a completely different setting. And that’s just not going to happen. I’m keeping a record of them in my story binder, but I have a feeling some of them just won’t see the light of day.