Show your support for Player 2 by picking up an “I deserve” shirt, based on the “I deserve all that and more.” passage in the game. You can order any of the tops Zazzle has in stock, not just the one in the image:
This is the back of the shirt:
Player 2 is a game about resolving conflicts with others that involves the real experiences of the player as an experiment into exoludic games.
Player 2 was created for the “Your Enemies Don’t Have To Die For You To Win” #CreativeConflictJam
Update 8/30/13: Player 2 shirts are now available!
If you participated but didn’t finish in time, just link it below and I will add it to the list!
If you participated but you don’t see your game on the list, please let me know!
I never thought 3-4 years ago I’d see my name on Gamasutra in any context, but of the list of gaming related things for which I might imagine it happening, “Making an interactive fiction game about queer trans cyborg D/s relationships in a transhuman future” wouldn’t have even been a possible thought to have, let alone utter. And yet my name was just mentioned by Anna Anthropy (creator of Dys4ia among many other fine games) during an interview.
LA: What do text games do that other games can’t, and what do you think traditional developers should learn from the current IF community?
AA: How about: Don’t be such fucking cowards. While mainstream games like Spec Ops: The Line and Hotline Miami are tiptoeing up to the idea that maybe violence is something we should be worrying about while continuing to let the player inhabit the role of an armed dude acting out fantasies of violence, Twine games are talking about identity, alienation, abuse, sexuality, dysphoria, sexual assault, depression, self-discovery, loss, and D/s dynamics in the cyber-future [Reset]. Look at these games and be ashamed of how small you’ve allowed your world to become.
You should check out the rest of the article. That savaging blow directed at the industry is just a taste of it.
Friend Defense is a tower defense game centered around the circle of friends and supportive acquaintances I’ve made over the last two years, particularly the last few months. It’s got a definite slant toward those I interact with on twitter. I tried not to censor by “is this person actually a friend, or just someone I know, or a friendly acquaintance, or something else?” because even for those who aren’t friends in the traditional sense, I tried to acknowledge that even non-specific good will can have an impact.
<3 each and every one of you. You’ve done your part to make the last couple years amazing.
Friends and supporters in game (in alphabetical order):
Given there’s such a wide net being cast for who is being included, please don’t take not being listed as commentary on how close of a friend you are! There’s a sharp bias in favor of a very narrow group: people I’ve interacted with on Twitter in the last 24 hours. I also selectively didn’t include some folks who I suspected wouldn’t have wanted to be included. I tended not to use FB pictures, preferring avatars used on Twitter, simply for the matter of only wanting to share peoples’ faces if they have put them out there. So if we only talk on FB, that’s probably why as well. There’s already so many I know I left off. Jenna, Ozy, Thorin, Jen, Nat, Zoe, Avory, Susan, the AV collective, Claire, Tess, Monica, this list would never end! <3 <3 <3
(I have to put a deadline on this because classes will be starting and I want to be able to get this all done)
First off, I’m glad so many people enjoyed Reset!
One of the things I heard most was that it was too linear. Mea culpa, I was working within the time constraints of the Big Chaos Twine Jam so I made the choice to limit how far the story could branch. After all, I had a very particular story I wanted to tell, and finding clever ways to branch and then still reach that ending isn’t a trivial task! After all, one of the best things about Twine is its accessibility for people with limited spoons (or another metaphor of choice).
That’s where you come in.
There were breadcrumbs of subplots scattered throughout the game. I want you to pick one and develop it further, and submit your work for inclusion in Reset: Expanded Edition.
1) Download the source.
2) Choose one of these three nodes as branch points: “your apartment”, “wrong”, or “turtles 2”.
3) You must end on “Turtles all the way down” in some form, whether kink or not, in order to kick out of the loop you’ve created.
4) Do not modify any of the existing nodes. Instead, create your nodes below the existing nodemap.
5) You do not need to worry about scripting anything fancy, but you may if you wish. If you have something minor that you can’t figure out, feel free to simply include an explanation of what you think the code should do.
6) Style Guidelines: Italics are reserved for first person memories and communications with and via headware. Communication follows the format //[ message ]//. Use single brackets, double brackets will create links and we don’t want that.
7) I encourage you to expand beyond the realm of kink.
I reserve the right to make edits as needed to ensure the story flows and is able to be completed.
Completed submissions can be sent to AUTUMN (at) LIFEINNEON.COM
<3 Much love. Take care of each other.