Player 2 is a game about resolving conflicts with others that involves the real experiences of the player as an experiment into exoludic games.
Player 2 was created for the “Your Enemies Don’t Have To Die For You To Win” #CreativeConflictJam
Update 8/30/13: Player 2 shirts are now available!
If you participated but didn’t finish in time, just link it below and I will add it to the list!
If you participated but you don’t see your game on the list, please let me know!
I never thought 3-4 years ago I’d see my name on Gamasutra in any context, but of the list of gaming related things for which I might imagine it happening, “Making an interactive fiction game about queer trans cyborg D/s relationships in a transhuman future” wouldn’t have even been a possible thought to have, let alone utter. And yet my name was just mentioned by Anna Anthropy (creator of Dys4ia among many other fine games) during an interview.
LA: What do text games do that other games can’t, and what do you think traditional developers should learn from the current IF community?
AA: How about: Don’t be such fucking cowards. While mainstream games like Spec Ops: The Line and Hotline Miami are tiptoeing up to the idea that maybe violence is something we should be worrying about while continuing to let the player inhabit the role of an armed dude acting out fantasies of violence, Twine games are talking about identity, alienation, abuse, sexuality, dysphoria, sexual assault, depression, self-discovery, loss, and D/s dynamics in the cyber-future [Reset]. Look at these games and be ashamed of how small you’ve allowed your world to become.
You should check out the rest of the article. That savaging blow directed at the industry is just a taste of it.