My Life In Neon

Sci Fi / Fantasy writer Autumn Nicole Bradley – Dream in digital, live in neon

Archive for the tag “lydia neon”

Girls With Slingshots

Anyone else seeing something familiar about the new girl in Girls With Slingshots?

Lydia Neon in Girls With Slingshots

A curiously familiar face…

Maybe this will help…

 

Lydia Neon

Player 2: A game by Lydia Neon

Play Player 2

Play Player 2

Player 2 is a game about resolving conflicts with others that involves the real experiences of the player as an experiment into exoludic games.

Player 2 was created for the “Your Enemies Don’t Have To Die For You To Win” #CreativeConflictJam

 

Play Player 2 here

 

Update 8/30/13: Player 2 shirts are now available!

Creative Conflict Jam Games

Your Enemies Don't Have To Die Game Jam June 7 to June 11

 

 

The Entries

 

Choice by Matt (@MatthewWWillard)

Free Balloons by STREAM KING CNIAngel (@CNIAngel)

Laika by Misty De Meo (@MistyDeMeo)

Player 2 by Lydia Neon (@LifeInNeon)

Projection by Zoya Street (@rupazero)

Pure by Devon (@lalanl)

Resolving Conflict By Acquiescing To The Overwhelming Violence of Time by Cameron Kunzelman (@ckunzelman) and Tara Ogaick (@inspectorbeans)

Waiting In Line by BaguetteShark (@baguetteshark)

 

Thank you to everyone who participated!

If you participated but didn’t finish in time, just link it below and I will add it to the list!

If you participated but you don’t see your game on the list, please let me know!

 

Check out Anna Anthropy’s interview in Gamasutra

I never thought 3-4 years ago I’d see my name on Gamasutra in any context, but of the list of gaming related things for which I might imagine it happening, “Making an interactive fiction game about queer trans cyborg D/s relationships in a transhuman future” wouldn’t have even been a possible thought to have, let alone utter.  And yet my name was just mentioned by Anna Anthropy (creator of Dys4ia among many other fine games) during an interview.

Roundtable: The Interactive Fiction Renaissance

LA: What do text games do that other games can’t, and what do you think traditional developers should learn from the current IF community?

AA: How about: Don’t be such fucking cowards. While mainstream games like Spec Ops: The Line and Hotline Miami are tiptoeing up to the idea that maybe violence is something we should be worrying about while continuing to let the player inhabit the role of an armed dude acting out fantasies of violence, Twine games are talking about identity, alienation, abuse, sexuality, dysphoria, sexual assault, depression, self-discovery, loss, and D/s dynamics in the cyber-future [Reset]. Look at these games and be ashamed of how small you’ve allowed your world to become.

You should check out the rest of the article. That savaging blow directed at the industry is just a taste of it.

 

Post Navigation